Kung Fu Rabbit is now available on the European AND American Wii U eShop. Watch out, carrots are quickly addictive!
Puddle gets a 30% discount on Wii U Nintendo eShop, from the 4th of april, to the 2nd of may for Europe and from the 11th of april to the 8th of may!
The perfect opportunity for Wii U gamers to fall for this beautifully hard game. This enchanting die and retry, nay, this fantastic wet and colored journey, from the bottom of a coffee cup to the infinity of space! To your Gamepads, time to slip!
Our new game is finally announced, Kung Fu Rabbit should be entering WiiU eShop the 18th of April in Europe and the 2nd of May in USA. Look at the Nintendo Life announcement and stay tuned!
Life in the temple of rabbits hangs by a thread. Universal Evil has struck again and kidnapped all of your disciples. Only you managed to escape. They let you live… They’ll soon regret it!
Use your agility and combat skills to save your disciples! Jump from roof to roof, slide gracefully along walls, sneak up on your enemies, and rip them to shreds!
Detailed graphics, humor, hours of gameplay and intuitive controls. Each of the 80 levels requires logic, precision, agility and Kung Fu Rabbit mastery.
Kill the Evil and save the babies, eat the carrots and unlock trophies!
Story :
In Puddle, players experience a brilliantly designed physics-based puzzle/platform game where they must guide a puddle of fluid to its target destination, not by moving the fluid, but by tilting the game environment. The player must work with friction, momentum, and the unique properties of each type of fluid and environment to send as much of each puddle past fires, electrical sparks, rifts, potential spills and more. But watch out: the fluid motion is realistic! Tilt too quickly and some droplets are left behind; tilt too slowly you may not be able to make certain jumps, or the liquid may simply evaporate away.
Story :
In Puddle, players experience a brilliantly designed physics-based puzzle/platform game where they must guide a puddle of fluid to its target destination, not by moving the fluid, but by tilting the game environment. The player must work with friction, momentum, and the unique properties of each type of fluid and environment to send as much of each puddle past fires, electrical sparks, rifts, potential spills and more. But watch out: the fluid motion is realistic! Tilt too quickly and some droplets are left behind; tilt too slowly you may not be able to make certain jumps, or the liquid may simply evaporate away. [..]